Sylwester Dziewiecki
BetaMax. CRONOS.
44
|
Posted - 2013.04.25 09:43:00 -
[1] - Quote
WyrmHero1945 wrote:Caldari Myron:
-2 proto scattered small blasters -2 complex turret mods -2 light azeotropic shield extenders -1 shield hardener -1 light clarity ward booster
3200 shield HP. Can survive 2 proto FG hits, tanking the 2nd with the hardener. This thing can't get any better. And I'm terrified of using one because I'm broke atm. It's too weak. :( I have something like that with HAV's, I push fit to the limits, and then I scare to use it because it just die so fast. Surya for example, people are saying that it is best tanking-tank in this game, but on battlefield it's more like best running-tank. Whenever I spawn it on random, whole match all I need to do is run, because everyone want to kill it.
We need some buff with hp, resistant maybe. |
Sylwester Dziewiecki
BetaMax. CRONOS.
44
|
Posted - 2013.04.25 12:14:00 -
[2] - Quote
Another Heavy SOB wrote:Sylwester Dziewiecki wrote:WyrmHero1945 wrote:Caldari Myron:
-2 proto scattered small blasters -2 complex turret mods -2 light azeotropic shield extenders -1 shield hardener -1 light clarity ward booster
3200 shield HP. Can survive 2 proto FG hits, tanking the 2nd with the hardener. This thing can't get any better. And I'm terrified of using one because I'm broke atm. It's too weak. :( I have something like that with HAV's, I push fit to the limits, and then I scare to use it because it just die so fast. Surya for example, people are saying that it is best tanking-tank in this game, but on battlefield it's more like best running-tank. Whenever I spawn it on random, whole match all I need to do is run, because everyone want to kill it. We need some buff with hp, resistant maybe. If you "die so fast" in a Surya with a fit that's "push to limit" you clearly need to use the driver not suck modules. Looking at the modern fighting vehicles, they have cameras at edge allowing them to know what's going on at the corner street, they have drones that constantly track battlefield and can clearly tell where is enemy tank. In Dust HAV does not have even backwards camera, and to check what is doing enemy tank you need to open map(with does not show you with module are currently active on you tank). Optics can be blinded by Swarms smoke they generate.
So it's not about driving it self, it's about several things like, camera system, radar, minimap, types of view: noctovision, termic viesions; possibylity to do 2 things at the same time like: activating modules and keep shooting, driving and shooting ppl that chase you, at the end tanking modules should be stronger or HAV should be stronger itself . Right now driving is to sensitive to errors, when you drive on a objective tank can stuck in place or flip around, and he should slip from the surface. HAV should not handle the soft ground same as hard.
..and a lot more thing more.... |